Tangible and embodied interaction sees humans at the center of the designed experience. A number of systems continue to emerge to immerse the body into a system, such as virtual reality, augmented reality, mixed reality, alternative controls in the forms of guitars or cockpits, sewing machines, mobile phones and technologies, and even more. Through a combination of traditional lecture, literature review, and hands-on work, students will learn to critically evaluate different alternatives, build prototype systems, and design comparative evaluations to test the effectiveness of various techniques.
Students will be expected to implement several techniques as part of this course.
IMGD 5100: Tangible and Embodied Interaction
Department