Interactive Media & Game Development
Faculty
E. O. Agu, Professor; Ph.D., University of Massachusetts, 2001. Computer graphics, wireless networking, and mobile computing.
S. Barton, Associate Professor; Ph.D. University of Virginia, 2012. Human-robot interaction in music composition and performance, design of robotic musical instruments, music perception and cognition, audio production.
S. Bhada, Assistant Professor, Systems Engineering; Ph.D., University of Alabama. Modeling based systems engineering (MBSE), engineering education and team mental models.
F. J. Chery, Assistant Teaching Professor; M.F.A., FullSail University, 2010. 3D Rigging/technical art, digital sculpting, futurism, expressive game mechanics, motion capture, photogrammetry.
K. Ching, Assistant Professor; Ph.D., Massachusetts Institute of Technology; entrepreneurial strategy, economics of science and innovation, science and innovation policy, digitization, data science.
M. L. Claypool, Professor; Ph.D., University of Minnesota, 1997. Distributed systems, networking, multimedia and online games.
R. E. Dempski, Professor; Ph.D., Massachusetts Institute of Technology, 2003. Virtual and augmented reality, game-based learning and training.
R. DuPlessis, Assistant Teaching Professor; Ph.D., UC Santa Barbara. Music composition, science-inspired music, sonification, visualization, live electronic performance, music technologies.
J. deWinter, Professor; Ph.D., University of Arizona, 2008. Japanese game studies, experience design, virtual and augmented reality, games for social justice, production management and entrepreneurship in games.
E. Gutierrez, Assistant Professor; M.F.A., Academy of Art University, 2007. 2D/3D animation, concept art, digital painting, character design, short film production.
L. Harrison, Assistant Professor, Ph.D., University of North Carolina at Charlotte, 2013. Information visualization, visual analytics, perception and cognition of data, modeling and quantitative analysis of human behavior, statistical literacy.
N. T. Heffernan, Professor; Ph.D., Carnegie Mellon University, 2001. Educational data mining, learning sciences and technology.
M. Kagen, Assistant Teaching Professor; Ph.D., Stanford University, 2016. Experience design, board games, anti-colonialism in games, games and performance.
V. J. Manzo, Associate Professor; Ph.D. Temple University, 2012. Interactive music systems, algorithmic and traditional composition, electric guitar performance and innovation, music theory, music education.
E. Ottmar, Associate Professor, Ph.D., University of Virginia, 2011. Theories in developmental, educational, and cognitive psychology, and mathematics and teacher education.
C. D. Roberts, Assistant Professor; Ph.D., UC Santa Barbara, 2014. Computer music, creative coding, live coding, large-scale virtual reality, audiovisual authoring.
J. Rosenstock, Professor; M.F.A., School of the Art Institute of Chicago, 2004. Multimedia performance, interactive installation art, electronic instrument design, light art, BioArt.
B. Schneider, Professor of Practice. B.A., Columbia University. Narrative design, procedural storytelling, quest design, interactive narrative.
G. Smith, Associate Professor; Ph.D., UC Santa Cruz, 2012. Computational creativity, games and social justice, applications of generative AI, tangible computing, computer science education, computational craft, procedural generation.
E. Solovey, Associate Professor; Ph.D., Tufts University, 2012. Brain-computer interaction, physiological computing, human-computer interaction, accessibility in design.
K. Stewart, Assistant Teaching Professor. Ph.D., Arizona State University. Visual novels, romance games, content-creation communities, arts-based collaboration and learning.
R. P. H. Sutter, Senior Instructor/Lecturer; B.S., New England Institute of Art, 2010. 3D animation, digital sculpting/character creation, games, augmented reality, traditional animation and art.
Y. D. Telliel, Assistant Professor; Ph.D., UC Berkeley. Design as inquiry, artificial intelligence in design, human-AI interaction, social justice in games and design, public interest technology.
A full listing can be found here:
https://www.wpi.edu/academics/departments/interactive-media-game-development/faculty-staff
Annual Progress Review Milestone
In addition to the milestones specific to each degree, all IMGD graduate students must participate in an annual progress review conducted by the program. Students submit a report describing the work they have completed that year and reflection on their progress. A faculty committee reviews each report, discusses student progress, and makes a decision about student continuation in the program. There are three potential recommendation outcomes from this review milestone: a) satisfactory progress, b) program warning, and c) program dismissal. If a student receives a warning, then they will receive constructive feedback on how to improve their performance. If the committee recommends the student for dismissal, they enter WPI’s academic dismissal process as described in the “Academic Standards” section of this catalog.
Facilities/Research Labs /Research Centers
- IMGD Lab. 27-seat teaching/research lab.
- Zoo Lab. 25-seat teaching/research lab.
- Digital Art Studio. Work space for both digital and traditional art.
- Performance Evaluation of Distributed Systems (PEDS) Lab. Design and analysis of distributed systems, with a special focus on the performance on networking.
- Mixed Reality Development Group. Design, implementation, and analysis of virtual and augmented reality systems.
- Music, Perception, and Robotics Lab. Musical creativity, perception and cognition, expressive robotic and mechatronic systems.
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M.F.A. in Interactive Media and Game Design, M.F.A. -
M.S. in Interactive Media & Game Development, Master of Science -
Ph.D. in Computational Media, Ph.D.
Classes
IMGD 699: Phd Dissertation
Consent of advisor
IMGD 799: Ph.D. Qualifying Examination.
IMGD 5000: IMGD Studio
This is a “studio” course in which the instructor will guide and mentor the students on individual and/or joint projects. The focus of the course will be on the design of interactive media and games, with the students designing (and optionally implementing) one or more games or interactive experiences. There will also be readings and discussion of design theory as it relates to student projects. This course can be taken for M.S. credit twice if desired.
IMGD 5010: IMGD Fundamentals
IMGD 5099: Special Topics in IMGD
IMGD 5100: Tangible and Embodied Interaction
IMGD 5200: History and Future of Immersive and Interactive Media
An understanding of dominant themes and genres in video games
IMGD 5300: Design of Interactive Experiences
A course on game design, or equivalent work experience
IMGD 5400: Production Management for Interactive Media
Experience working on development projects