Interactive Media & Game Development
Faculty
Program Director: G. Smith
Core Faculty:
Professors: M. Claypool (CS/IMGD), J. Rosenstock (HUA/IMGD), G. Smith (CS/IMGD)
Associate Professors: M. Ghajargar (SSPS/IMGD), E. Gutierrez (HUA/IMGD), C. Roberts (CS/IMGD)
Assistant Professor: Y. D. Telliel (HUA)
Professor of Practice: B. Schneider (IMGD)
Associate Professor of Teaching: F. Chery (IMGD)
Assistant Professor of Teaching: M. Kagen (IMGD)
Assistant Teaching Professors: J. D. Calvelli (IMGD), R. DuPlessis (IMGD), K. Stewart (IMGD)
Senior Instructor: R. Sutter (IMGD)
Visiting Assistant Teaching Professor: K. Elwell (IMGD)
Collaborative Faculty:
S. Barton (HUA), R. Bigonah (HUA), R. Dempski (CBC), L. Harrison (CS), N. Heffernan (CS), M. Keller (HUA), V. J. Manzo (HUA), E. Ottmar (SSPS), D. Samson (HUA), E. Solovey (CS)
A full listing can be found here:
https://www.wpi.edu/academics/departments/interactive-media-game-development/faculty-staff
Annual Progress Review Milestone
In addition to the milestones specific to each degree, all IMGD graduate students must participate in an annual progress review conducted by the program. Students submit a report describing the work they have completed that year and reflection on their progress. A faculty committee reviews each report, discusses student progress, and makes a decision about student continuation in the program. There are three potential recommendation outcomes from this review milestone: a) satisfactory progress, b) program warning, and c) program dismissal. If a student receives a warning, then they will receive constructive feedback on how to improve their performance. If the committee recommends the student for dismissal, they enter WPI’s academic dismissal process as described in the “Academic Standards” section of this catalog.
Facilities/Research Labs /Research Centers
- IMGD Lab. 27-seat teaching/research lab.
- Zoo Lab. 25-seat teaching/research lab.
- Digital Art Studio. Work space for both digital and traditional art.
- Performance Evaluation of Distributed Systems (PEDS) Lab. Design and analysis of distributed systems, with a special focus on the performance on networking.
- Mixed Reality Development Group. Design, implementation, and analysis of virtual and augmented reality systems.
- Music, Perception, and Robotics Lab. Musical creativity, perception and cognition, expressive robotic and mechatronic systems.
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M.F.A. in Interactive Media and Game Design, M.F.A. -
M.S. in Interactive Media & Game Development, Master of Science -
Ph.D. in Computational Media, Ph.D.
Classes
IMGD 595: Independent Study
Study done independently, conducted under the guidance of faculty.
IMGD 596: Graduate Qualifying Project
Master of Science capstone project work, culminating in a written project report that is archived in the library.
IMGD 597: MFA Capstone
Master of Fine Arts capstone project work, culminating in a public showcase, reflective presentation, and written report that is archived in the library.
IMGD 598: Directed Research
Academic research, conducted under the guidance of faculty.
IMGD 599: Thesis
Master of Science thesis work, culminating in a written thesis that is archived in the library.
IMGD 699: Phd Dissertation
Consent of advisor
IMGD 799: Ph.D. Qualifying Examination.
IMGD 5000: IMGD Studio
This is a “studio” course in which the instructor will guide and mentor the students on individual and/or joint projects. The focus of the course will be on the design of interactive media and games, with the students designing (and optionally implementing) one or more games or interactive experiences. There will also be readings and discussion of design theory as it relates to student projects. This course can be taken for M.S. credit twice if desired.
IMGD 5010: IMGD Fundamentals
IMGD 5099: Special Topics in IMGD
IMGD 5100: Tangible and Embodied Interaction
IMGD 5200: History and Future of Immersive and Interactive Media
An understanding of dominant themes and genres in video games
IMGD 5300: Design of Interactive Experiences
A course on game design, or equivalent work experience
IMGD 5400: Production Management for Interactive Media
Experience working on development projects
IMGD 5500: Serious Games and Community-Engaged Design
This course covers methods for designing, implementing, and assessing games for serious contexts in collaboration with community partners. "Serious games" are game-based media broadly construed to include digital games, board games, interactive exhibits, mobile and web-based interactive media, and short-term site-specific experiences. They teach, engage with social issues, affect behavior change, or aim to influence thoughts, beliefs, and actions. Students will read contemporary literature in the field, critique and analyze existing serious games, learn effective methods for engagement with community partners, and design and implement games that meet community-established needs.
IMGD 5600: Multidisciplinary Research Methods in Computational Media
IMGD 6000: IMGD Graduate Colloquium
This course orients new graduate students to graduate study in interactive media and game
development, as well as current research and creative activity in the program. Faculty and/or
external visitors to IMGD will speak at the colloquia on contemporary and emergent topics.