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IMGD 5000: IMGD Studio

This is a “studio” course in which the instructor will guide and mentor the students on individual and/or joint projects. The focus of the course will be on the design of interactive media and games, with the students designing (and optionally...

IMGD 5010: IMGD Fundamentals

In this course, students learn foundational theories and gain foundational skills in interactive media, game development, and computational media targeted at the graduate level, for students with a prior undergraduate background in related fields...

IMGD 5100: Tangible and Embodied Interaction

Tangible and embodied interaction sees humans at the center of the designed experience. A number of systems continue to emerge to immerse the body into a system, such as virtual reality, augmented reality, mixed reality, alternative controls in the...

IMGD 5300: Design of Interactive Experiences

This course will introduce students to the theories of design, the purpose of which is to guide students in articulating a design vision that can then be implemented in an interactive experience such as a computer game or an art installation. The...

IMGD 5400: Production Management for Interactive Media

This course focuses on the process of creating a set of documents encompassing the design and vision of a piece of interactive media, methods for structuring the implementation of the design, and tools for successfully managing the project. Students...

IMGD 5500: Serious and Applied Games

This course covers methods and analysis for designing, implementing, and assessing games in serious, applied contexts. Often called “serious games” or “applied games”, these are game-based media that teach, engage with social issues, aim to increase...

IMGD 6000: IMGD Colloquium

This course introduces students to the state of the field and current research in the program. Both faculty and external visitors to IMGD will speak at the colloquia on contemporary and emergent topics in interactive media and game design. This...